#ifndef INCLUDED_BACKGROUND_H
#define INCLUDED_BACKGROUND_H

#include <SGE.h>
using namespace SGE;

class Background
{
	public:
		Background();
		~Background();

		void Load();
		void Unload();
		void Update(float deltaTime);
		void Render(const SVector2& viewOffset);

	private:
		SGE_Sprite mSprite;
		SVector2 mPosition;
};
#endif // #ifndef INCLUDED_BACKGROUND_H